![]() ![]() The more powerful the enemy, the longer this takes. His weapon is unique – rather than destroying enemy units and structures, his weapon simply disables them out of time until they vanish completely. While phasing in, the Chrono Legionnaire is vulnerable to enemy fire. The distance of the teleportation determines how long it takes him to phase back in at his new location. Instead of walking, he teleports around the map. In multiplayer, she is a replacement for the Navy SEAL, albeit available at a higher tier.Ī Chrono Legionnaire never walks anywhere. Planting C4 charges on the repair huts of bridges allows Tanya to destroy bridges as well. Tanya can also plant C4 charges on enemy buildings or ships, destroying them instantly. While not that powerful against vehicles, Tanya’s powerful weapon kills off enemy infantry units with a single shot. About as fast as a typical GI, Tanya also has the ability to swim. The most versatile infantry unit for the Allied forces is Tanya. Attack Dogs are never fooled by the Spy’s disguise, so watch out for them. The Spy’s function inside the enemy structure depends on which building he enters. This allows him to sneak past enemies and enter enemy structures, providing substantial benefits. Rather than attacking enemy units, the Spy targets an enemy infantry unit and changes his appearance to that of his target. The Spy is a stealth unit used by the Allied forces to gain an advantage over their foes. ![]() Planting C4 charges on the repair huts of bridges allows SEALs to destroy bridges as well. The SEAL attacks with a rapid-firing automatic rifle and C4 explosives, making them ideal against infantry, ships and buildings. The Navy SEAL is the Allied commando unit, capable of traversing both land and water. The sniper gains tremendous range and power, killing off enemy infantry units with a single shot from well out of their range.Ĭost: $1000 | Prerequisites: Airforce Command HQ This British infantry unit is equipped with a special long-range rifle useful in taking out enemy infantry units. Rocketeers are excellent in providing anti-air defence and air-to-ground attacks on weaker targets. Armed and strapped into a powerful jet-pack, the Rocketeer hovers over the battlefield. The Rocketeer is the aerial assault version of the simple G.I. Their speed and low cost makes them excel at scouting.Ĭost: $600 | Prerequisites: Airforce Command HQ You’ll want Attack Dogs guarding your base at all times. Additionally, Attack Dogs are your first, best and only line of defence against enemy Spies. Specially trained German Shepherds, Attack Dogs are extremely effective against infantry, but are completely worthless against vehicles and structures. Note that when an engineer is used, the unit itself is lost, except when defusing bombs. Engineers can be used to repair destroyed bridges (by entering bridge huts), steal enemy structures, repair your own/allied structures and repair or capture neutral tech buildings, or defuse Crazy Ivan bombs by targeting the affected unit or structure. Surgical use of engineering teams can quickly turn the tide of battle. G.I.s are also capable of garrisoning civilian structures for protection and higher firepower.Īlthough unarmed, the Engineer is a very useful unit. unit will cause him to deploy into a heavy machine gun platform which offers increased range and power, but no ability to move. ![]() Slow and capable of only light damage in when mobile, G.I.s are nonetheless necessary because of their low cost and ability to set up sandbags around them like a bunker. However, their ground units lack good armour. They can not only gain information on the entire battlefield, but also deny their enemies information on their own bases. They have absolute dominance in the skies, and can make use of spies to disrupt enemy bases and even steal technologies. Their early ground units rely on speed, while their late game is notable for potent high-tech weaponry. The Allied army is a mixture of highly specialized units. ![]()
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